Whatever She’s Selling, I’ll Take A Dozen: Marketing Fetish.

Miranda Kerr in latex leggings for Reebok

I don’t care what Miranda Kerr selling – I want to give her my money. Even if she were trying to Kickstart a new terrorist cell I’d be hard-pressed not to become a backer.

In this case, she’s selling a new line of sneakers for Reebok and it’s a great example of the kind of marketing campaign sought like the Holy Grail (and found just about as often) back when I worked in PR and advertising agencies.

At a high level, they were always looking for ways to hook into sub-conscious emotional or sexual touchstones to ensure mental persistence of their message. In this case, it was an incredible success on me because the first time I saw the ad was for a second out of the corner of my eye – but that was enough for the hook to set and I don’t even buy women’s sneakers.

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Diablo III First Impressions

Diablo III

I played Diablo when it first came out and was happy with its evolution of the Nethack games of my college days.

Diablo II came out right after I left the hospital and had a couple of months to burn while recuperating at home. It took what was good about the first Diablo, gave it polish, and that’s how I spent that summer.

Diablo III is now out, and while it has the same elements of the first two there are some new ones in the mix that I’m not yet entirely sure how I feel about.

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Mass Effect 2 First Imprassions

Miranda's Butt in her white catsuit

For the next couple months I’ll be playing through some older games that have collected dust at home and decided to share my thoughts about them.

Let me begin by saying that I have had a long-term very high regard for Bioware’s work.

I consider some of their games – the Baldur’s Gate series, Star Wars: Knights of the Old Republic, Jade Empire, and Dragon Age: Origins – to be high-water marks of the CRPG genre and have played each of them multiple times. In fact, there’s only one game of theirs that I didn’t love but merely liked and that was the original Mass Effect.

I can’t say for certain what it was about Mass Effect that didn’t grab me, but whatever it was the game just didn’t gel for me.

In many ways it felt unfocused, like a proof of concept for a better game. Now I know that that’s exactly what it was and that better game (extraordinarily better, in fact) is Mass Effect 2.

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Brother Joseph Belanger: Il faut s’agir.

Brother Joe and the Marist French class of 1993

This post was first written in June 2010.  I’m republishing it because I’ve updated it to include directions to Brother Joe’s grave – he had a lot of students over the years and they might want to give him a visit.

Of the two positive male role models I’ve had in my life, the first is my step-father and the other was Brother Joe.

In many ways, I’ve come to think that my step-father poured the foundations of the person that I’ve eventually become and Brother Joe was the one that helped me imagine what I could build on them.

I first met Brother Joe in the Fall of 1989 when I transferred to Marist College from New York University and declared my intention to pursue a French degree.

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Bayonetta in the end

 Bayonetta in the end

For the next couple months I’ll be playing through some older games that have collected dust at home and decided to share my thoughts about them.

I finished Bayonetta over the weekend and I have to admit I was more motivated to see Bayonetta’s hyper-sexuality in action than I was in playing (or finishing) the game. For her part, she’ll never get boring.

Once the game was over – and the five-minute Bayonetta pole-dancing routine that ran during the credits was over – the unhappiness that I felt growing over the last half of the game really began to crystallize in my mind.

In short, there were long sections of the game that just weren’t fun and that’s how I’ve felt with just about any game that I’ve played originating from Japan.

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