Miranda makes a strong first impression.

Mass Effect 2 First Impressions

by Lawrence on March 6, 2010

Last week, Mass Effect 2 showed up in my mailbox from Gamefly the same day I sent Bayonetta back to Pittsburgh.

[smartads]

(No doubt a bit of good luck on my part and likely to never be repeated given Gamefly’s notoriously slow game shipping.)

To begin, let me say that I have a very high regard for Bioware’s work. In fact, there’s only one game of theirs that I didn’t love but merely liked and that was the original Mass Effect.

I can’t say for certain what it was about the first Mass Effect that didn’t grab me, but whatever it was the game just didn’t gel for me. In many ways it felt unfocused, kind of like a proof of concept for a better game and now I know that that’s exactly what it was and that better game (extraordinarily better, in fact) is Mass Effect 2.

I won’t go at all into any spoilers, but from the opening sequence to just about twenty hours in the game’s story has grabbed my interest in a way the original never did.

Between this game and Dragon Age: Origins it’s clear that Bioware is in full command of their powers. I’d be really looking forward to Knights of the Old Republic were it not a MMORPG.

All that said, the thing that’s grabbed me the most is that Miranda has a really, really nice ass and that’s not typically my thing.

I mean, Bioware’s got to have some advanced ass modeling supercomputer up there in Canada because for as good as the graphics are elsewhere they’re nowhere as good as the obvious loving attention they paid to Miranda’s butt cheeks.

Now I’ll grant that I’m a pretty low-brow fellow in some respects and there’s a part of my mind that cruises the gutter like an Everglades airboat, but the entire game comes to a stop for me when she sachets across the screen in her catsuit.

Positively hypnotic.

Good game, too. Worth picking up if you like Bioware’s style of game design.

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